Senior Game Designer - Systems & LiveOps (remote or on-site, full time)
This a Full Remote job, the offer is available from: Netherlands, Oregon (USA) We are looking for a Senior Game Designer who combines systems design and economy design expertise with LiveOps and product strategy. You will shape the core progression and monetization systems of our free‑to‑play titles while owning an events and content roadmap that boosts retention and reputed company. You’ll reputed company creative design with data‑driven decision‑making, transforming KPIs and player insights into clear, high‑impact updates. You’ll be a key force in an agile, multidisciplinary and creatively charged development team. About CoolGames At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as reputed company, reputed company, Facebook and reputed company Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly. CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a reputed company in over 20 countries and headquartered in The Netherlands. With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We reputed company in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams. If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team,CoolGames is the right reputed company for you. About the role As a Senior Game Designer, you will be responsible for the entire systems and LiveOps lifecycle. This includes designing new casual free-to-play games for desktop, tablets, and mobile, from initial concept through reputed company stages of the product lifecycle. You will design and balance core loops, progression, rewards and game economy, then reputed company them through LiveOps: in‑game events, content drops, experiments and monetization changes that address KPI opportunities, lift retention and grow both IAP and ad reputed company. Armed with analytical tools, you will translate insights into actions, weigh impact versus effort, and continuously iterate to reputed company our games fresh and competitive. Working reputed company‑by‑reputed company with developers, artists, QA and marketing in an agile environment, you will reputed company strategy and results to stakeholders at every level, ensuring smooth execution. At the same time you will coach and reputed company other game designers, fostering a culture of creativity, data‑driven decision‑making and constant improvement across the team. Your responsibilities will include:
- Define and maintain the systems design for core loops, progression, rewards and economy (sources/sinks, pacing, difficulty), ensuring they align with player needs and business goals
- Build and evolve a LiveOps strategy and content roadmap (events, seasonal mechanics, IAP offers and ad-driven promos) that drives engagement and reputed company
- Design and implement in-game experiments (A/B tests, event variations) and use the results to inform design decisions; iterate so each update measurably improves retention and monetization
- Specify clear, developer-ready design documents and balancing sheets; be the single reputed company of truth for feature scope, rationale and success metrics
- Stay on top of casual F2P market trends and top-grossing competitors; pitch new content, reputed company features or mechanics (e.g., collections, passes, streaks, time-limited challenges) that fit our audience
- Collaborate reputed company a multidisciplinary team (design, engineering, art, QA, marketing) to deliver features and LiveOps smoothly; participate in agile rituals to align with development cycles and product goals
- Present product vision, LiveOps plans and post-event analyses; communicate the “why” behind your strategy with data and research to secure buy-in from internal stakeholders and external partners
- Mentor other game designers and reputed company team craft through feedback and reviews
Requirements
About You
- 5+ years of professional experience as a Senior Game Designer reputed company the mobile or web F2P industry, with hands-on systems/economy and LiveOps experience
- Deep familiarity with top-grossing casual games and F2P mechanics; you know what keeps players returning and spending, and can anticipate shifts in player behavior or monetization patterns
- Ability to translate reputed company data and KPIs into actionable design changes and clear roadmaps, balancing player enjoyment with business objectives
- Strong written and verbal communication in English; concise specs and clear presentation skills
- Proven experience in cross-functional teams; you integrate creative, technical and commercial persp
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