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Senior Tools & Build Engineer, Games

Work from home Full-time role Hiring

We’re seeking a highly-skilled Senior Tools & Build Engineer to join an in-house development team building an innovative Unreal Engine title. In this role, you will own and evolve our core tools and build ecosystem—with a particular focus on Tools and Unreal editor extensions — as well as our Horde, Unreal Game Sync (UGS), and Cloud DDC infrastructure. You will take end-to-end ownership of designing, implementing, and maintaining tools and pipelines that power how our developers build, sync, cook, and ship the game. THE TEAM We’re a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We’re looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration. RESPONSIBILITIES

  • Build & CI/CD Owner:

Configure, maintain, and scale our Horde build farm and CI/CD pipelines for Unreal (editor, client, server, tools). Ensure fast, reliable, and reproducible builds across platforms. Integrate automated tests and validation steps to catch issues early and keep the mainline healthy.

  • UGS & Workflow Champion:

Administer and evolve Unreal Game Sync (UGS)—streams, project definitions, and build configs—while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows with preflight checks, changelist health indicators, and frictionless sync/build flows.

  • Cloud DDC Steward:

Maintain Cloud DDC infrastructure. Optimize configuration, caching policies, and monitoring to minimize cook/compile times and maximize iteration speed. Build dashboards and diagnostics that make DDC behavior visible and understandable to the team.

  • Tools Architect & Implementer:

Design, build, and maintain Standalone Tools and Unreal editor extensions (Slate/UMG) that streamline everyday workflows THE IDEAL CANDIDATE

  • Has 5+ years of progressively complex, related experience as a Tools Engineer, Build Engineer, or similar role in the games industry, ideally on Unreal projects.
  • Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly:

- Unreal build and cook pipeline (UBT/UAT, cooking, packaging, deployment). - Editor extensibility with Slate and UMG (custom panels, tools, workflows). - Integrating editor/engine features with external tools and services.

  • Has strong C# development experience, including:

- Building and maintaining desktop tools (e.g., WPF). - Designing intuitive, performant UIs for technical workflows. - Architecting maintainable, testable tools that can evolve with project needs.

  • Has hands-on production experience setting up and maintaining:

- Horde build infrastructure (agents, queues, orchestration, scaling). - Unreal Game Sync (UGS) (streams, project definitions, build integration).

  • Cloud DDC (configuration, deployment, tuning, monitoring).

- Is comfortable with Perforce at scale: depot layout, streams, branching strategies, workspace management, and basic server-side administration. - Has solid scripting/programming skills beyond C# (e.g., Python, PowerShell, Bash), especially for automation and pipeline glue. - Understands CI/CD practices and has experience with systems like Jenkins, TeamCity, GitHub Actions, or Azure DevOps for Unreal-based projects. - Thrives as part of a cross-functional multidisciplinary team, communicating clearly with both technical and non-technical partners. - Works effectively remote or on-site, managing time and priorities across shared projects. REQUIRED APPLICATION MATERIALS

  • Resume

LOCATION

  • Los Angeles preferred
  • Will consider remote applicants who are willing to travel for work-related events and work a PST-oriented dev team schedule.

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $280,000.00 - $400,000.00. This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here. Apply tot his job Apply To this Job

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